Video game example
1st person or 2nd person perspectives
1st = Intense feeling that you are the game
3rd= interactive movie, you are controlling the person
Lecture looks at decisions, power and the way we look at the world
Key Points
Theory’s/Ideas – Power of looking
Terms- Scopophilia, suture, intra, extra-diegetic, narcissist
Film theory _ Feminist phycoanalysis
Authors: Sigmund Freud, Jacques Lacan, Laura Mulver, Kaja Silverman
Misconceptions of institutional ‘gaze’
Mixture of behavior/mental illness
Way of thinking applied to parts of society
It’s about sex
How we treat and examine objects
Laura Mulvey
Visual Pleasures and Narrative Cinema 1975
Hollywood film – Sexist as it represents the gaze as powerful and male
Hero (normally male) guides the plot.
Women are looked at as sexual objects
Freudian Theories
Scopophilia – Looking at others as objects
Narcissistic Identification – Mulvey – Identify with hero in film
Jacques Lacan
Mirror stage – Child less perfect than reflection
- Ideal ego reflected
Extension of Mulvey’s theory
- Viewers see through eyes of actors
- Follow their gaze without guilt
- If actor speaks to audience gaze is broken
Gaze point – Structure
Gaze draws viewers to see through eyes of actor
When broken viewers become aware of their gaze
Types of Gaze
Spectators (View looking at image -Most common)
Intra-diegetic gaze (Someone looking at another)
Extra-diegetic – Gaze of person looking back at us
Contradiction
Attach negative suggestions
Contradiction support how Cinema works
Contradiction is challenged to create confutation
Conclusion
- Type of gaze encourage power
- Objectify & Identify identification (Scop/Narc)
- I.e. Cinema thrive on Contradiction
- Visual culture
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