Sunday 23 January 2011

Lecture 3: Film Theory - 'The Gaze' and Phychoanalysis


Video game example
1st person or 2nd person perspectives
1st = Intense feeling that you are the game
3rd= interactive movie, you are controlling the person

Lecture looks at decisions, power and the way we look at the world

Key Points

Theory’s/Ideas – Power of looking
Terms- Scopophilia, suture, intra, extra-diegetic, narcissist
Film theory _ Feminist phycoanalysis
Authors: Sigmund Freud, Jacques Lacan, Laura Mulver, Kaja Silverman

Misconceptions of institutional ‘gaze’

Mixture of behavior/mental illness
Way of thinking applied to parts of society
It’s about sex
How we treat and examine objects

Laura Mulvey

Visual Pleasures and Narrative Cinema 1975

Hollywood film – Sexist as it represents the gaze as powerful and male
Hero (normally male) guides the plot.

Women are looked at as sexual objects

Freudian Theories

Scopophilia – Looking at others as objects

Narcissistic Identification – Mulvey – Identify with hero in film

Jacques Lacan

Mirror stage – Child less perfect than reflection
-       Ideal ego reflected

Extension of Mulvey’s theory

-       Viewers see through eyes of actors
-       Follow their gaze without guilt
-       If actor speaks to audience gaze is broken

Gaze point – Structure

Gaze draws viewers to see through eyes of actor
When broken viewers become aware of their gaze

Types of Gaze
Spectators (View looking at image -Most common)
Intra-diegetic gaze (Someone looking at another)
Extra-diegetic – Gaze of person looking back at us

Contradiction
Attach negative suggestions
Contradiction support how Cinema works
Contradiction is challenged to create confutation


Conclusion
-       Type of gaze encourage power
-       Objectify & Identify identification (Scop/Narc)
-       I.e. Cinema thrive on Contradiction
-       Visual culture

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